30 years later, fan-made Final Fight Ultimate will reignite the 16-bit console war

Final Fight is undoubtedly one of the definitive games of the side scrolling beat ’em up genre. The game was released in arcades in 1989 and ported to the SNES the following year, missing several things like level 4, a full character, and no two-player mode. While it was a mistaken conversation, the fact that Nintendo had one of the hottest arcade titles as a home console exclusive was a real coup at the time.

This isn’t the only port of the game, of course, but for jealous Genesis / Mega Drive owners, streets of anger had to replace, and many Sega fans missed Final Fight entirely unless they had a Mega/Sega CD, which a short time later received its own port that included much of what was missing from the SNES version.

Still, time can be a great healer, and if you’ve been waiting for a brand new release of your favorite beat ’em up for your retro Sega console then then Last Battle Ultimate is for you.

This upcoming homebrew port of Final Fight has been retro developer Mauro Xavier’s passion project for a while, and together with Edmo Caldas, on music, and Master Linkuei, who works on ripping, tricks, and tech support, they’re checking it out to bring a final version of the game to Genesis. Xavier posted the very first video of the project on YouTube (above) and it looks absolutely brilliant.

From the dingy chiptunes of the Genesis to the sprite work, this looks and sounds like something that came out on console 30 years ago. Fans are excited, and some are wondering if the homebrew version can accommodate more changes than the SNES port could handle. And while Xavier can’t promise anything, he has said the team is trying.

@ChaddyBones also shared mockups for the box art that used the Genesis box’s iconic red stripe, and another that used Capcom’s template for its first Genesis release, Street Fighter II: Special Championship Edition.

The port is still in the works, with Xavier saying in an update last week that the sound effects, controls and intro (as we’ve seen!) are all complete, while item and enemy placement still needs some work to be updated bring to.

We are anyway enormously I’m looking forward to seeing how it all adds up to what will hopefully be the definitive version of Final Fight – and one that might (unofficially, at least) stir up those playground debates about which 16-bit console is best.

You can check out Mauro Xavier’s Patreon here and sign up for updates on the homebrew’s development.

Share your Final Fight memories with us along with your thoughts on the port in the comments!

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